But here's a little secret: I'm new to them, too, and I have an insatiable appetite for this damn game. Investing the time learning the nuances of your ship will be rewarding if you have the patience for it.Īll those controls are begging for an intuitive, accessible controller, and frankly your keyboard and mouse aren't going to do the job effectively. If you're completely new to space sims like this, that learning curve could be daunting. Hopefully it's not, but as I said the goal here is for you to know exactly what you're getting into. I appreciate a game that respects its players' intelligence, but as with my argument about story, this may be a turn-off for you. Honestly the game could do with a few more tutorials specifically concerning trade and galaxy navigation, but this is not a deal-breaker. You'll learn by doing, by researching, by discovering, by acting, by succeeding, and by dying. Because beyond these introductory teachings, there is zero hand-holding in Elite: Dangerous. They cover everything from targeting, navigation, docking, and dogfighting. The developers have implemented 10 training missions with corresponding tutorial videos for a reason. And once you're finally out there, not being comfortable with your navigation panels, combat mechanics, power distributions systems, and steering can get you ground into space dust. The first time you're tasked with mastering your pre-flight checklist, it could be an hour before you even leave the launch pad if you're not familiar with your ship's flight controls. Ok I'm exaggerating, but I can't imagine this game being ported to consoles (though it is being developed for Mac).
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I personally love the blank canvas here - which was very much an intentional development choice, unlike, say, Destiny - but it may not be for everyone.īy my count there are approximately 17,675 keybindings for this game. After all there are only about 4 billion stars to discover. Tl dr: If you prefer a guided experience with a scripted story and dazzling cutscenes, you may find yourself so overwhelmed with choice that it becomes crippling. Or maybe you want to be a miner? Or a pure explorer, trekking across the galaxy and selling your discovery data to distance star systems for cold hard cash. More of a space trucker? Trade in your Sidewinder for a Hauler and start studying economies and lucrative trade routes. If you want nonstop combat, just cruise local space looking for increasingly wanted pilots. You very much reap what you sow in Elite: Dangerous. Or perhaps you'll be bragging about making millions with a carefully plotted trade route.
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Or the time you took on a wanted criminal with Elite combat status who was piloting an intimidating Anaconda and escaped with seconds of life support remaining. Because what you'll be talking about is how you stealthed across Federation space with rare, stolen cargo and made a fortune in the black market. You can take this journey and be completely ignorant of the surrounding lore and daily news, without it diminishing your enjoyment. Skyrim has a very prevalent main quest and a massive Civil War sidequest that affects everything, but plenty of people play their own stories without ever once touching them." You start by punching trees and digging holes to sleep in, but eventually you’re Stevie the Astronaut stranded on Kelebrim 5 and mining the world to survive like an outer space Robinson Crusoe. There are rules to the world and enough moving parts to naturally coax a narrative out of the people who play it. It’s a sandbox, but not an empty sandbox. "Minecraft got to be where it is for that same reason.